Artet
Artet is a card game inspired by Tetra Master from Final Fantasy IX and expanded upon with various new features and mechanics, including power-ups, a roguelike format, card abilities, and more!
Thank you for checking it out!
- Blankk
Optimized/made for PC, but does play pretty well on some mobile devices.
Status | Released |
Platforms | HTML5 |
Author | Blankk |
Genre | Card Game, Strategy |
Made with | Godot |
Tags | Casual, Fantasy, Godot, Indie, Mouse only, Pixel Art, Roguelike, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen, Smartphone |
Accessibility | One button |
Development log
- Making ArtetJul 29, 2023
- Game Released!Jul 22, 2023
- Select Your HeroJul 20, 2023
- Tutorial and Screenshots AddedJul 16, 2023
Comments
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Any chance for a download version? Would love to play it offline.
No, sorry. Thanks for checking it out, though! <3
Hey!
I'm getting a "Array Buffer Allocation failed" Error.
Tried on Android.
doesn't seems to be working to me, what are the controls?
Hey jeebs,
It's all just mouse input. You should be able to click and drag cards onto the board. The arrows on the cards indicate which direction the card can attack adjacent cards.
Once you place a card next to an enemy card and if your card has an arrow directly facing an adjacent enemy, you have to click the enemy card to attack it.
Once a card is played, it is locked on the board, so you have to play a new card from your hand each turn.
You can also right click cards to see more stats, including race, type, class, die sides, and in some cases card ability (leader cards and some elite cards).
I'll be adding instructions directly in game likely later this month.
ok, my mistake. I actually didn't see the "stage 1" in the corner when I started so I couldn't do anything. I would suggest adding some flashing hints for people to know what to click, you've mentioned that you have to click an adjesant enemy to attack, this would also be helpfull to be flashing or some kind of other hints, but other than that it's a fun game. I almost beat it but at the last stage was too difficult.
Hey jeebs,
You're totally right about the clarity issues, I just updated the game and added a few little things to help with that, I already had a "jiggle" function built for the cards, so I added that to buttons on the Map screen.
Also, when you place a card next to any attackable enemies now, their border turns black and the card jiggles. (edit: Card jiggle might be causing a small bug right now, so this has been removed.)
Lastly, I did update the balance and tweak some of the card and Relic values - hopefully, your cards scale a bit better with the levels now.
There were a couple of other changes as well (you can now select a hero/starting deck at the start) and I'll throw more details in a devlog, but I wanted to address your suggestions/ideas directly too.
Thank you so much for the feedback and for playing! :D