Making Artet


Hello,

First I just want to say thank you to everyone who checked out Artet, it really meant a lot to have people play a game that I created, let alone enjoy it (at least I think some of you did lol). I also wanted to shout out my friend Josh (Shoobi) for making the dice animation with his creative art skills.

This will likely be the last Devlog and the last time I visit Artet for a while. It was only ever meant to be a simple project I started to learn game dev and Godot, so I'm really happy it ended up coming this far and that I was able to release something that people could actually play. When I started making it, I planned to make a simple Tetra Master clone (my favorite side/mini-game from Final Fantasy IX). However, as I was approaching that goal I began thinking of things that could make Tetra Master better and more palatable - it's not generally seen as a particularly good mini-game amongst the Final Fantasy fanbase. Those ideas are what ended up becoming Artet.

As the game began to grow in terms of features and mechanics, the code got more and more difficult to manage (as I think it does naturally), but my sloppy code was also not doing me any favors in this regard. When I started making Relics, cards, and abilities that could interact with each other I wanted to create as many variables that could be manipulated as I could. Those things included the Defenses, Attack, Die Sides/Faces, Arrows, Classes, Types, Races, Leader/Non-Leader, Abilities, and probably a few others I'm forgetting. The scope of my little Tetra Master Clone was starting to get away from me. There were plans to have 3 Chapters, each with 7 Stages and its own card Race, then I realized I was going to have to balance double the cards and create a difficulty curve that felt solid that was going to be 3 times as long as the one chapter I already had, while also balancing the Relics to support that curve in a healthy way. So again, the scope was starting to creep away from me.

In the end, I felt the most important thing I could do for myself was release the game, so I started to clean up what I already had and package it in a way that was relatively quick, fun, and easy to play. I'm really happy with how it turned out, it's not everything I wanted, but it's most of what I wanted from a functionality standpoint, and for that, I'm proud of it and I'm happy I've learned some things along the way. 

Thank you again for visiting and for playing Artet, it really has meant a lot to me. If you have any questions about the development of the game please feel free to ask - I'd love to talk about it!


Thank you!
- Blankk

Leave a comment

Log in with itch.io to leave a comment.